Game Jam Launch


Welcome to Jörmungandr, a very fast paced infinite-runner platformer where you need to outrun Jörmungandr for as long as you can. You won’t get much notice of what is coming up next, so your reflexes will need to be pretty good.

The level layouts are procedurally generated, but I thought it would be good for the Game Jam if I used a pre-determined layout for the game jam so that people’s scores and distances would be comparable.

This game was written using a graphics and audio framework I was writing for another game, I split it off and started from scratch for the game jam, and in that time I managed to implement the following features:

Feature List

  • A never-ending spiral
  • Sprite based character with a number of animations
    • Walking
    • Running
    • Idle
    • Jumping
    • Spawning
  • Text
  • Jörmungandr
  • Model loading
  • Game resets
  • Death particle effects
  • Level destruction
  • Gaps in the spiral
  • Collectable coins
  • Collisions
  • A collectable up to speed you up
  • A collectable to slow Jörmungandr down.
  • Music
  • Sound effects
  • Build pipeline
  • Linux support (Tested on early builds)
  • Windows ARM64 (Some Microsoft Surface devices for example)
  • Uploading to Itch.io automatically
  • Itch.io content
    • Screenshots
    • Banner
    • Logo
    • Details text

and of course a stupid, but really fun quitting animation if you walk left when you start the game, it was surprisingly popular on my streams during development.

Looking at this list, I feel like I was able to achieve a huge amount, considering that I wasn’t using something like Unity, Godot or Unreal.

Linux support was something that was thrown together pretty quickly as I needed people to play test and one of the people offering wanted that as an option

Known Issues

  • The lighting is a little funky in places.
  • The player doesn’t collide with the sides of gaps
  • In some rare cases, the collision detection may not pick up a collectable or correctly kill you when you touch Jörmungandr. (You’ll probably still fall out of the level and reset when he destroys the floor where you’re standing though)
  • Jörmungandr is positioned slightly wrongly

Future features

There were a number of things that didn’t make it into the game that I had planned that I’d still like to add before calling the game “complete”

  • A proper score board.
  • Controller support
  • Fog
  • More particle effects
  • “Safe zones”, like the starting location
  • Caps on the sides of gaps

Dropped features

A number of features that were considered, but dropped:

  • Looping puzzle elements
  • Enemies
  • Textures
  • Checkpoints

Files

atomicblomgmtk2025-windows-x64.zip 4.8 MB
Version 1.0.0.352 4 days ago
atomicblomgmtk2025-windows-arm64.zip 4.6 MB
Version 1.0.0.352 4 days ago
atomicblomgmtk2025-linux-x64.zip 3.9 MB
Version 1.0.0.352 4 days ago

Get Jörmungandr

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